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NPC Generator

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Advanced [show]


Delg Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears a fine chain shirt which he covers with grey colored cloaks and clothing, and his gloved hand is found clutching a monstrous two handed axe. His golden hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Delg was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Delg's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Military. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Delg Bloodkith, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)17 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Giant, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Rael Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a brown suit, grey shirt, and brown tie. His white hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny opal earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rael is combative with any and all who dare try his patience in the slightest.

History: Rael was raised in a hard working conservative environment. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Justice, Gifted. Flaws: Sensitive. Bonds: Rich, Job. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Rael Amastacia, Male Elf Rogue 12
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 77 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp. Zircon (40 gp). Golden yellow topaz (900 gp). Deep blue spinel (900 gp). Freshwater pearl (13 gp). Carnelian (40 gp). Malachite (13 gp).


Social Check DCs


Merihim Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His hair is cut close to his head. His eyes are silver.

Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and he is terrified, and will act out of fear

Ideals: Entrepeneur, Gifted. Flaws: Insane, Fearful. Bonds: Criminal record. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Merihim Ennui, Male Tiefling Barbarian 7
Medium (5'9") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 65 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Carved bone or ivory statuette (40 gp). 1 Minor magic item.


Social Check DCs


Mormo Guile, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His red hair is lengthy. His silver eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.

History: He was born in a small mountains village. He worked as a nervous Painter and found it very stressful. He has drifted from career to career and currently works as a Painter.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Passionate, Artistic. Bonds: Nature, Job, Family. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Mormo Guile, Male Tiefling Sorcerer 9
Medium (6'5") Tiefling, True Neutral (CR 9)
Armor Class 11
Hit Points 39 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kellen Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears blue painted combat armor at almost all times. His blonde hair is heavily combed to the left. His brown eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: Sold as a small child to a slaver, Kellen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kellen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kellen. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Gifted. Bonds: Job, Mentor, Criminal record. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Kellen Munggen, Male Gnome Adept 11
Small (3'3") Gnome, True Neutral (CR 11)
Armor Class 12
Hit Points 52 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Athletics +3, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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