Einkil Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and carries sickles. He has auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting, Joker, Artistic. Flaws: Insomniac. Bonds: Rich. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Ignan, Gnome, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1800 sp. 1 Chain shirt.
Zaffrab Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a mace. He has no hair. His eyes are likewise violet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also has developed a complete distrust of the Carpenter profession.
History: He was born a particularly ugly child, much to the horror of his parents. Zaffrab liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Flaws: Ugly, Disease. Bonds: Job, Nature, Adventurer. Occupation: Dilettante
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
Beiro Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. He keeps his red hair in a pixie cut. His gray eyes peer out from beneath his small violet hat.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Extrovert. Flaws: Ugly, Mundane. Bonds: Poor, Religious. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 400 gp.
Ronk Law, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man usually wears his white robe and has his spear always slung over his shoulder. His black hair is thinning but still full. He has blue eyes and a white hat with a violet feather.
Personality: Stoic and calm, he prefers to meditate than take action. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He has dedicated himself to building a better world.
Motivation: To reunite with his old friends; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined, Artistic. Flaws: Insane. Bonds: Criminal record, Adventurer. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 13)
Armor Class 12
Hit Points 77 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 200 pp. Fire opal (1500 gp). Citrine (30 gp). White opal (1500 gp). Deep blue spinel (1500 gp). Chalcedony (30 gp). Azurite (4 gp). Azurite (4 gp). Obsidian (4 gp). Blue quartz (4 gp). White pearl (40 gp). Deep green spinel (40 gp). 1 Medium magic item.
Nicor Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'6" and dresses in blue turtlenecks beneath a green coat with grey slacks. His right hand appears badly burned and disfigured. His hair is short and silver. His gold eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Herbalist job and began his own company from there.
Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and he wants revenge against giants
Flaws: PTSD. Bonds: Job, Enemies, Military. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 56 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1100 gp. 1 Minor magic item.
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