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Advanced [show]


Purson Guile, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large blue jacket. He wears his blue hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Purson grew up listening to his mother's many stories. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Purson began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Purson was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Addict. Bonds: Immigrant, Adventurer, Enemies, Criminal record. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Purson Guile, Male Tiefling Wizard 13
Medium (6'7") Tiefling, True Neutral (CR 13)
Armor Class 13
Hit Points 52 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +7, Religion +7
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Druidic
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444321

Possessions: 1000 gp. Rock crystal (40 gp). Deep green spinel (140 gp). Malachite (8 gp). 1 Medium magic item.


Social Check DCs


Smoking Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a white suit, brown shirt, and black tie. His black fur is knotted and matted. His hazel eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and expand his business

Flaws: Antagonistic. Bonds: Nature, Criminal record, Job. Occupation: Barrister

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Smoking Of Winter, Male Tabaxi Cleric 3
Medium (5'5") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Deception +4, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Dadalan Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears just a green suit. He has wavy silver crest. His face is scarred and worn.

Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Dadalan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Barbarian school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Dadalan Baharoosh, Male Dragonborn Barbarian 3
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 14 (+2)17 (+3)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Fallond Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered pickaxe and tarnished sword as well. His silver hair is cut short with large spiked bangs in the front. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Fallond embodies much of what other species detest in the Dwarves. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fallond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Poor. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Fallond Torunn, Male Dwarf Adept 12
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 84 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 11 (+0)13 (+1)
Skills Deception +5, Insight +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 4000 gp. Violet garnet (700 gp). Moss agate (7 gp). Chalcedony (30 gp).


Social Check DCs


Cimer Principle, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. His hair is red and very short. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cimer abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

Cimer Principle, Male Tiefling Fighter 8
Medium (6'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 12 (+1)20 (+5)
Skills History +5
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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