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NPC Generator

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Advanced [show]


Naeris Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by chocolates. He has styled his silver hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Naeris grew up listening to his mother's many stories. Through the years after Naeris was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Naeris's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Naeris and his spouse have recently divorced.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic, Shy. Bonds: Adventurer. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Naeris Jacobs, Male Half-Elf Wizard 5
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)11 (+0) 9 (-1)12 (+1)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Krimmon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Junk Dealer does. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west to a Junk Dealer, Krimmon learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Junk Dealer like his mother before him.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Ugly, Depressed, Antagonistic. Bonds: Job. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Krimmon Stoutman, Male Halfling Aristocrat 10
Small (3'0") Halfling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 58 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Insight +7, Survival +7
Senses Passive Perception 13
Languages Common, Halfling, Auran, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1100 gp.


Social Check DCs


Crampernap Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His red hair is braided into rings. He has a tattooed face.

Personality: Eccentric and domineering, Crampernap will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Crampernap took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Meet up once more with his childhood friend; and wants to have a good time and be beloved

Ideals: Extrovert, Optimist, Gifted. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Crampernap Nackle, Male Gnome Paladin 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 8 (-1)10 (+0)
Skills Nature +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 2 Alchemist’s fire.


Social Check DCs


Thamior Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely green suit with violet socks and a vest with buckled shoes. His blonde hair is long and unkept. His blue eyes peer out from beneath his broad green hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Athletic, Fighting. Flaws: Ugly, Disease, Fearful. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Thamior Caerdonel, Male Elf Sorcerer 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)9 (-1) 15 (+2)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Stannor Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely green suit with grey socks and a vest with buckled shoes. His red hair is unkempt and raggedy. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Stannor Jamjar, Male Halfling Barbarian 14
Small (2'10") Halfling, Neutral Good (CR 14)
Armor Class 15
Hit Points 69 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 9 (-1)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d6-2, Ranged +9 / 4d6+4, Grapple +4

Possessions: 1100 pp. Rose (80 gp). Azurite (14 gp). Deep blue spinel (700 gp). Banded agate (14 gp). Coral (120 gp). Aquamarine (700 gp). Deep green spinel (120 gp).


Social Check DCs

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