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NPC Generator

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Advanced [show]


Ombul Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear flannel. His golden hair is drawn into a tight pony tail with a skull scrunchie. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with his god.

History: Born to a pair of adventurers, Ombul grew up listening to his mother's many stories. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He struck the Sage job and began his own company from there.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Job, Religious, Adventurer, Enemies. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Ombul Honeypot, Male Halfling Warlock 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 21 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Auran, Goblin
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 8000 sp.


Social Check DCs


Heward Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.

Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his sister

Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Family, Military. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Heward Northcott, Male Human Barbarian 7
Medium (6'3") Human, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 50 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: Alexandrite (400 gp). Tourmaline (70 gp). Pink pearl (70 gp).


Social Check DCs


Gorbundus Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his green crest well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He uses divination through singing.

History: He was born in a small mountains village. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his music dream.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to get a good night's sleep

Ideals: Artistic, Gifted. Flaws: Insomniac. Bonds: Poor, Nature. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Gorbundus Delmirev, Male Dragonborn Adept 6
Medium (6'8") Dragonborn, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 45 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)13 (+1) 13 (+1)17 (+3)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1000 sp. Fire opal (1400 gp). Deep green spinel (40 gp). Eye agate (16 gp). Azurite (16 gp).


Social Check DCs


Ralf Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and tan robe with the hood down. His chestnut hair is cut jaggedly and amateurishly. His gray unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the west; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Military, Rich. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ralf Gyula, Male Human Warrior 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Great On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his quarterstaff always slung over his shoulder. He is bristling with hidden weapons, mostly quarterstaffs and daggers. His fur is beige and curly. He has copper eyes and a green hat with a white feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends

Ideals: Passionate, Gifted. Bonds: Criminal record, Adventurer, Rich. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Great On the Water, Male Tabaxi Barbarian 16
Medium (5'10") Tabaxi, True Neutral (CR 16)
Armor Class 13
Hit Points 96 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)10 (+0) 9 (-1)11 (+0)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3

Possessions: 11000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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