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NPC Generator

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Advanced [show]


Kriv Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His crest is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. He is obsessed with his god.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Religious, Mentor. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Kriv Ebynichtomonis, Male Dragonborn Druid 5
Medium (6'6") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 12 (+1)17 (+3)
Skills Nature +3, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 700 gp. Aquamarine (1400 gp). Black pearl (1400 gp). 1 Masterwork Common Melee.


Social Check DCs


Spring Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. His red fur is braided into rings. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Passionate. Flaws: Ugly. Bonds: Slave, Adventurer, Immigrant, Poor. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Spring Timber, Male Tabaxi Cleric 10
Medium (5'5") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Arcana +6, Performance +7
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: Just what you see.


Social Check DCs


Gilthur Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'5", this man is wearing a perfectly clean shirt and pair of pants. His blonde hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Gilthur wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He seems to be bored by most things; and seeks redemption

Ideals: Disciplined, Artistic. Flaws: Mundane. Bonds: Attractive, Criminal record, Slave. Occupation: Armorer

Voice: Uses lots of figures of speech

Attributes [hide]

Gilthur Silverstone, Male Dwarf Paladin 4
Medium (4'5") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Raam Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has no hair. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses divination through singing.

History: He comes from a rich eastern family. Raam was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Laborer. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Laborer

Voice: Booming voice

Attributes [hide]

Raam Verity, Male Tiefling Ranger 10
Medium (5'8") Tiefling, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 77 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 9 (-1)17 (+3)
Skills Deception +7, Insight +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan coat over a blue low-cut shirt, and a Stetson hat upon his head. His brown hair is lengthy and is close to two feet long. He has several tiny emerald earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gimurt hails from a village terrorized by orcs. In his 15th year, his parents were killed by a orcs raid, leaving Gimurt alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gimurt was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Shy. Bonds: Rich, Slave, Enemies. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Gimurt Caebrek, Male Dwarf Adept 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1300 sp. 1 Masterwork Common Melee.


Social Check DCs

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