Mordai Bright, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, constantly wearing a white suit, black shirt, and violet tie. His white hair is braided into rings. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He inherited the family business which he has now maintained for 14 years.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to raise his children well
Flaws: Hedonist. Bonds: Family, Nature, Job, Religious. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 15)
Armor Class 10
Hit Points 58 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Hematite (16 gp). Azurite (16 gp). Deep green spinel (60 gp). Silver pearl (60 gp). Obsidian (16 gp). Sard (20 gp). Obsidian (16 gp). Lapis lazuli (16 gp). Black opal (700 gp). Alexandrite (1100 gp). Deep green spinel (60 gp). Black pearl (1100 gp). Red garnet (60 gp). Blue quartz (16 gp). Bloodstone (20 gp). Tiger eye turquoise (16 gp). Coral (60 gp). Rose (20 gp). Blue sapphire (700 gp). Malachite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Enfield, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tan cloak and cross-gartered green stockings. He has wavy black hair. This blue eyed westerner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Raymond studied abroad. His mother was a mechanic, and taught him how to fix just about anything. He was granted divine powers by his dying brother.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Persistence. Flaws: Greedy, Impulsive. Bonds: Poor. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 80 gp.
Rurik Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his quarterstaff always slung over his shoulder. He has a moderate pudge and is not very fit. His long red hair is drawn into a two foot long braid. His eyes are a pleasant green.
Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Gifted from a young age, Rurik studied abroad. A gifted student he started as a Doctor, but he got bored and became a Barkeep. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Sabotage a competitor; and he doesn't get along with people that don't share his tastes
Ideals: Gifted, Impeccable. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 80 gp. Solid gold idol (300 gp). Solid gold idol (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).
Mreksh Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a tight fitting blue shirt and pants, and sports empty pouches on his belt. He wears a colorful flower in his red crest. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Mreksh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: Wants to have a good time and be beloved; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Optimist. Bonds: Attractive, Family, Religious, Nature. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 82 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 19 (+4) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1900 gp. Moonstone (30 gp). Onyx (30 gp). Red spinel (150 gp).
Quarion Meliamne, Male Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His white hair is knotted and matted. He has several tiny amethyst earrings on each ear.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.
History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Map Maker for hire.
Motivation: He is greedy; and sabotage a competitor
Flaws: Lazy, Disease. Bonds: Rich, Job, Slave. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 200 gp.
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