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Advanced [show]


Thamuz Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case, he is not a threatening figure. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy, self-centered, vain, and jealous.

History: He was raised in a island tribe. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Optimist. Flaws: Ugly, Selfish, Racist. Bonds: Nature. Occupation: Servant

Voice: Whispers

Attributes [hide]

Thamuz Remorse, Male Tiefling Commoner 5
Medium (6'7") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 18 (+4)15 (+2)
Skills Medicine +7, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Sapply Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of strength around his neck, and a warhammer on his belt. He keeps his auburn hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born on a small isolated farm. Through the years after Sapply was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Sapply's father didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sapply fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Guardian, Criminal record, Nature. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Sapply Wildwander, Male Gnome Fighter 14
Small (3'8") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 113 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Insight +6, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 900 pp. Golden pearl (140 gp). Violet garnet (900 gp). Blue-white diamond (7000 gp). Bloodstone (70 gp). Iolite (70 gp). Brown diamond (7000 gp). Bloodstone (70 gp). Iolite (70 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a green suit. He is portly but not overly obese. He has wavy white hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is almost excessively polite to everyone, even when angry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a desert tribe. Through the years after Fallond was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fallond's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Flaws: Addict, Shy, Antagonistic. Bonds: Mentor, Nature. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Fallond Bigtoe, Male Dwarf Sorcerer 3
Medium (4'5") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Aust Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered crossbow and tarnished glaive as well. His auburn hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Aust embodies much of what other species detest in the Elves. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Bather

Voice: Whispers

Attributes [hide]

Aust Netyoive, Male Elf Rogue 9
Medium (4'9") Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)13 (+1) 18 (+4)14 (+2)
Skills Persuasion +5, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Crown-heir. He carries a battered halberd and tarnished kukri as well. His red fur is lengthy and is close to two feet long. His eyes are green and he is always smoking a pipe.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the west. He worked as a nervous Crown-heir and found it very stressful. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ethereal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Fighting, Logical. Bonds: Criminal record, Immigrant, Job, Enemies. Occupation: Crown-heir

Voice: Prounounces S like Z

Attributes [hide]

Ethereal Of Snakes, Male Tabaxi Commoner 9
Medium (6'10") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 53 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)17 (+3) 10 (+0)18 (+4)
Skills Athletics +4, Religion +6
Senses Passive Perception 10
Languages Common, Terran, Celestial, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +6

Possessions: 15000 sp. Jeweled anklet (3000 gp).


Social Check DCs

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