Marbas Charm, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Sailor. He has silver hair. He has gleaming, smiling red eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Sailor.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Disease, Antagonistic, Ugly. Bonds: Job. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 72 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 40 pp. A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Gold music box (2000 gp). A roughly beaten golden orb (180 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ratbag Kendall, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a simple pastel robe with tan stripes complete with hood. His hair is long and blonde with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. His hazel eyes are passionate and lively.
Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Shepherd profession.
History: Ratbag was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Shepherd mother left him crippled. He has worked as a Healer like his mother before him.
Motivation: Expand his business; and balancing his hectic life and new healer responsibilities is difficult
Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Job, Poor. Occupation: Healer
Voice: Slurs words
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 18 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Infernal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4
Possessions: 200 gp. Hematite (15 gp). Azurite (15 gp). Coral (110 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Stratford, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large red jacket. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Sold as a small child to a wizard, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Simon took refuge in the ruined castle and found the beat up longsword and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: To find somewhere to settle down; and he is content
Ideals: Optimist. Flaws: Mundane. Bonds: Immigrant, Criminal record, Mentor, Nature. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 25000 sp. Red garnet (60 gp). Red garnet (60 gp).
Gunter Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A powerful slaver made him what he is. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Racist. Bonds: Attractive, Criminal record, Mentor, Adventurer. Occupation: Assassin
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp. Tourmaline (90 gp).
Arjhan Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Miner uniform. He wears a colorful flower in his gold crest. This red eyed northerner is not easily forgotten.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He works hard and plays hard.
History: Arjhan was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Job, Attractive, Adventurer. Occupation: Miner
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Eye agate (10 gp). Silver pearl (110 gp). Rich purple corundum (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
