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NPC Generator

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Advanced [show]


Curran Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this man wears a blue vest and prefers yellow and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the north, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He is compelled to act according to his religious beliefs; and he is wracked by social anxiety

Flaws: Ugly, Fearful. Bonds: Immigrant, Job, Religious. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Curran Jamjar, Male Halfling Commoner 11
Small (2'10") Halfling, Lawful Evil (CR 11)
Armor Class 11
Hit Points 46 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)17 (+3) 17 (+3)11 (+0)
Skills Acrobatics +4, Religion +7
Senses Passive Perception 13
Languages Common, Halfling, Auran, Aquan, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +7

Possessions: 320 pp. Silver comb with moonstones (900 gp). A necklace of small pink pearls (1000 gp). Gold dragon comb with red garnet eye (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple black robe with blue stripes complete with hood. His auburn hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. Kyle is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. By chance he met his brother recently and the two have been together since.

Motivation: Further expansion of business; and to pay off his debts

Bonds: Religious, Family, Nature, Debt, Job. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Kyle Altham, Male Human Fighter 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Art In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a worn and beaten armor. His white fur is kept up in a ponytail inside a feathered hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Art hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Art was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Art's father didn't care for him much, and the feeling was mutual. He has never given up on his painting dream.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Military. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Art In Woods, Male Tabaxi Cleric 16
Medium (6'2") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 108 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills History +8, Investigation +8
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Gnome
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 4000 gp. Star ruby (600 gp). Chrysoprase (30 gp). Banded agate (13 gp). Black pearl (700 gp). Malachite (13 gp). Smoky quartz (30 gp). Azurite (13 gp). Bloodstone (30 gp). Coral (130 gp). Sard (30 gp). Zircon (30 gp). Jasper (30 gp). Malachite (13 gp). Golden yellow topaz (700 gp). Zircon (30 gp). Aquamarine (700 gp). Emerald (600 gp). Banded agate (13 gp). Moss agate (13 gp). Golden yellow topaz (700 gp). Moss agate (13 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skamos Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: He very much looks the part of a Marshal. He is portly but not overly obese. His long silver hair is drawn into a two foot long braid. His gold eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Criminal record, Slave. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Skamos Felicity, Male Tiefling Ranger 8
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Tourmaline (110 gp). Banded agate (6 gp).


Social Check DCs


Morgran Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is physically well-built. He has wavy blonde hair. His eyes, though not visible through his cowl, are blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: From birth he was tutored by a cruel and relentless mentor. In his 14th year, his parents were killed by a goblins raid, leaving Morgran alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Selfish, Antagonistic, Insane. Bonds: Mentor, Enemies. Occupation: Laborer

Voice: Relaxed voice

Attributes [hide]

Morgran Goblinbane, Male Dwarf Druid 9
Medium (4'5") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 59 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)17 (+3) 15 (+2)9 (-1)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Sylvan, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 800 gp. Alexandrite (200 gp). Golden yellow topaz (200 gp).


Social Check DCs

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