Norman Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. His white hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Insane, Depressed. Bonds: Poor, Adventurer, Mentor. Occupation: Ruler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
Barakas Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his mace. His hair is cut close to his head. He has white eyes and a violet hat with a white feather.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. A true patriot, Barakas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 4 years old his parents immigrated from the west. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He is a bit of a kleptomaniac.
Bonds: Criminal record, Military, Immigrant, Adventurer. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 66 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 100000 cp. 1 Minor magic item.
Aust Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of the four houses of cards around his neck, and a club on his belt. His long golden hair reaches down to his waist. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Sage, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Disciplined. Bonds: Attractive, Adventurer, Poor. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 10)
Armor Class 10
Hit Points 69 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1200 gp. Peridot (20 gp). Black pearl (1200 gp). Rock crystal (20 gp). Red spinel (120 gp). Rich purple corundum (1300 gp). Onyx (20 gp). Deep blue spinel (1200 gp). Moonstone (20 gp).
Adrik Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears baggy blue pantaloons and a green scarf. He is bald on top and has large brown tufts of hair around his ears. His eyes are likewise hazel.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Adrik has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease, Insomniac. Occupation: Priest
Voice: Thin and wheezing
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Naill Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing a long, tan cloak. His silver hair is smooth and relatively long. His eyes are likewise hazel.
Personality: Naill is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Naill was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has been saving his money to try and buy his brother's freedom.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Ideals: Extrovert. Flaws: Fearful. Bonds: Job, Family, Adventurer. Occupation: Seamstress
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 9 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 39000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
