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Shivering Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white fur is slicked back into a classic pompadour. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.

History: Shivering was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shivering fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Professionalism, Philantrophist, Fighting. Bonds: Poor, Debt. Occupation: Bricklayer

Voice: Deep voice with rolling R's

Attributes [hide]

Shivering Timber, Male Tabaxi Druid 4
Medium (6'5") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Golden yellow topaz (300 gp). Rose (40 gp). Citrine (40 gp). Aquamarine (300 gp). 1 Minor magic item.


Social Check DCs


Mindartis Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears skinny pants and wears a green and yellow robe with the hood down. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Mindartis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: Wants a kiss; and further expansion of business

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Mindartis Koehlanna, Male Half-Elf Barbarian 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40 pp. Deep blue spinel (700 gp). Silver pearl (80 gp).


Social Check DCs


Halander Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Actor. He is bald on top and has large red tufts of hair around his ears. His eyes are blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Sculptor profession.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Actor arts, while his father instructed him in etiquette, music and courtly manner. When Halander reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich, Military. Occupation: Actor

Voice: Tuts and clicks tongue

Attributes [hide]

Halander Goodearth, Male Halfling Bard 4
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp.


Social Check DCs


Ulfgar Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears red leather gloves, a red jacket, and tight pants, marred by beers. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His father raised him in a mountain cabin. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent mother.

Flaws: Ugly, Disease, Fearful. Bonds: Nature, Family. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

Ulfgar Holderhek, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Roger Richie, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a white costume with the symbols of the four houses of cards on his torso. He has a penchant for wearing a ring with an oversized topaz on his right hand. His black hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Junk Dealer, but he got bored and became a Animal Trainer. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and money/treasure

Ideals: Gifted. Flaws: Hedonist, Selfish. Bonds: Rich, Job. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Roger Richie, Male Half-Elf Monk 15
Medium (5'9") Half-Elf, Neutral Evil (CR 15)
Armor Class 13
Hit Points 123 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)12 (+1) 8 (-1)12 (+1)
Skills History +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3

Possessions: 300 pp. Black velvet mask with numerous citrines (80 gp). Sapphire pendant on gold chain (1200 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Silver comb with moonstones (700 gp). Jeweled electrum ring (7000 gp). Jeweled electrum ring (7000 gp). Gold music box (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Fire opal pendant on a fine gold chain (2200 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). A small bag of saffron. (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). 1 Medium magic item.


Social Check DCs

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