Paymon Trust, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears baggy black pantaloons and a blue scarf. He has a penchant for wearing a ring with an oversized ruby on his right hand. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are a pleasant black.
Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Paymon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Paymon's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 2 years.
Motivation: Many goblins want him driven away; and a deep hatred of goblins
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 9)
Armor Class 13
Hit Points 38 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1900 gp. Rock crystal (60 gp). Red-brown spinel (140 gp).
Traki Serge, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has a large brown mantle and cape that has been intricately interwoven into his red robe. His brown hair is knotted and matted. His ears are large.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Traki is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Miller, but he got bored and became a Tanner. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: To be a Miller again.
Ideals: Justice. Flaws: Ugly, Emotional. Bonds: Military, Job. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 600 gp. Obsidian (13 gp). Azurite (13 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dynamic Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a blue tunic with red highlights, and long blue pants that bunch up around his shoes. He has brown fur. His face is covered beneath a completely black helmet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great joy in being the best Beggar in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.
Motivation: Further expansion of business; and regain custody of his daughter
Ideals: Impeccable. Flaws: Disease, Fearful. Bonds: Job, Family. Occupation: Beggar
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 13)
Armor Class 13
Hit Points 77 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Infernal
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +6
Possessions: 800 pp. Gold dragon comb with red garnet eye (800 gp). Fire opal pendant on a fine gold chain (2100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Glim Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.
History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To end his boredom.
Ideals: Pacifist. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 11)
Armor Class 12
Hit Points 49 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: Moonstone (30 gp). Star rose quartz (30 gp). Tiger eye turquoise (11 gp). Obsidian (11 gp). 1 Minor magic item.
Nalral Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He has the majority of his body covered in plate. He wears a broad hat to hide his balding. His skin is flawless and his brown eyes scan people very quickly.
Personality: This man loves painting and to teach people painting more than just about anything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to loving parents in a slum to the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and to clean up the streets
Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Poor. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1800 sp.
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