Shadow Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, black shirt, and red tie. He has dyed his greying gray fur a little too much giving a sharp gray color. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.
History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and wishes to resurrect an old love
Flaws: Hedonist, Selfish. Bonds: Nature, In love, Enemies. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 72 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 16
Languages Common, Abyssal, Orc
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. He is bristling with hidden weapons, mostly bastard swords and axes. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Retire the richest man in the south; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Logical, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Brewer
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 13)
Armor Class 13
Hit Points 65 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant, Terran, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 2000 gp. Deep blue spinel (900 gp). Malachite (15 gp). Rose (30 gp). Rhodochrosite (15 gp). Carnelian (30 gp). Deep blue spinel (900 gp). Rose (30 gp). Smoky quartz (30 gp). Alexandrite (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He sports a long auburn beard, and similarly colored long hair. He has several tiny amber earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Rich, Adventurer. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).
Raymond Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. His auburn hair is heavily combed to the left. He has a tattooed face.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of northern immigrants he idolized his father. Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Raymond's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Antagonistic. Bonds: Rich, Job, Mentor, Immigrant. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 77 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 400 pp. Rich purple corundum (1000 gp). Star rose quartz (70 gp). Pink pearl (50 gp). Fiery yellow corundum (1000 gp). Golden yellow topaz (800 gp). Sardonyx (70 gp). Chrysoprase (70 gp). Deep green spinel (50 gp). Chrysoberyl (50 gp). Red-brown spinel (50 gp). Rose (70 gp). 1 Medium magic item.
Nykkan Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His crest is cut close to his head. His eyes are likewise gold.
Personality: He is extraordinarily eccentric. A true patriot, Nykkan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.
Motivation: He loathes his own lifestyle; and wants to work out more often
Ideals: Athletic. Flaws: Insane, Addict, Depressed. Bonds: Military, Rich. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!