Harbek Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. He wears a deerstalker hat to hide his balding. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 8 years.
Motivation: He wants to meet his childhood hero; and he is greedy
Flaws: Ugly, Disease. Bonds: Adventurer, Rich, Job. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 sp. White opal (1100 gp). Black pearl (1100 gp). Eye agate (13 gp).
Salasar Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses like a well dressed Crown-heir does. He is bristling with hidden weapons, mostly bastard swords and greatswords. His brass crest has been sun bleached extensively. His eyes are red and beady.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Salasar was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: To be a Cartwright again; and he feels threatened by others
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Job, Criminal record. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Azzakh Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a faded coat and loose pants complete with small hat. His crest is brass and curly. His gold eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. He misses his home and complains about the freezing weather, even in summer.
History: Born in the west to a Banker, Azzakh learned a great deal about his mother's area of expertise. Azzakh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His religion dominates his actions; and he wants to meet his childhood hero
Bonds: Religious, Immigrant, Job, Adventurer. Occupation: Banker
Voice: Indian accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 8)
Armor Class 13
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Celestial, Elven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 60000 cp. Jeweled anklet (1000 gp). Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (60 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wobbles Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His chestnut hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is a Lamia in disguise. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Athletic. Flaws: Ugly, Insomniac, Cynical. Bonds: Adventurer. Occupation: Actor
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp. Blue quartz (12 gp). Fiery yellow corundum (500 gp). Alexandrite (900 gp). Violet garnet (900 gp).
Alex Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His hair is long and brown with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to make almost anything out of random pieces of junk.
History: Born in the north his family was never financially stable. Like his mother and his sister before him, after school he went straight into learning to become a Glassblower. He struck the Glassblower job and began his own company from there.
Motivation: Sabotage a competitor; and balancing his hectic life and new glassblower responsibilities is difficult
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 4000 sp. Brown-green garnet (130 gp). Fire opal (1600 gp). Freshwater pearl (5 gp). Golden pearl (130 gp).
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