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Advanced [show]


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear brown tank tops with tan pants. His gray fur is matted, messy, and big. He has gleaming, smiling amber eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born in a small forest village. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and regain custody of his son

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Nature, Family. Occupation: Mason

Voice: Raspy

Attributes [hide]

Tricking In the Wind, Male Tabaxi Adept 4
Medium (5'11") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 10000 sp.


Social Check DCs


Cimer Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: 5'2" and muscular, this eastern man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He keeps his dark red hair in a flapper bob. He has red eyes and a black hat with a green feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Laborer

Voice: Pronounces O like U

Attributes [hide]

Cimer Frailty, Male Tiefling Commoner 5
Medium (5'2") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dalgal Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'0", this man wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly blonde, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.

History: The child of southern immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.

Motivation: He is greedy; and doesn't want to be a mason and was forced into it by his family

Flaws: Insomniac, Impulsive. Bonds: Rich, Family, Immigrant. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Dalgal Graybeard, Male Dwarf Fighter 9
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 80 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Deception +2, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1300 gp. Fire opal pendant on a fine gold chain (1500 gp). Sapphire pendant on gold chain (2100 gp). A delicate brass dragon egg (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pallabar Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tan trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His black hair, when down, is lengthy. His ears are large.

Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of a Roofer, who enjoyed hunting, Pallabar was taken on many hunting expeditions. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.

Motivation: He's in love; and wants a kiss

Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Family, Nature. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Pallabar Rofferton, Male Gnome Aristocrat 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Auran, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Reynard Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears blue leather gloves, a blue jacket, and tight pants. His hair, while still mostly white, has prominent grey streaks. His blue eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He now mingles about in high society.

Motivation: An old rival family wants him found; and expand his business

Ideals: Joker. Bonds: Family, Rich, Job. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Reynard Bentham, Male Human Expert 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +6

Possessions: 900 gp.


Social Check DCs

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