Watson Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a green shirt with thin violet vertical stripes and green pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He has shaved his head bald. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to trick people and travel the world for free.
Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Extrovert. Flaws: Insane, Impulsive. Bonds: Criminal record. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 3000 sp. Moss agate (11 gp). Chrysoberyl (100 gp). Amethyst (100 gp). Violet garnet (1200 gp).
Adran Mystralath, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears green cloth garments or leather armor. He wears a top hat to cover his moderate length white hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy.
Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Bounty Hunter
Voice: Russian accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2100 sp. 1 Masterwork Musical instrument. 1 Hourglass. 1 Masterwork Musical instrument.
Gilthur Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in earthy colors with a pastel and tan handkerchief worn on his left side. His hair is cut close to his head. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Nature, Adventurer. Occupation: Painter
Voice: Slow speaker
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 6)
Armor Class 9
Hit Points 32 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 4000 sp. Malachite (15 gp). Coral (110 gp). 1 Minor magic item. 1 Minor magic item.
Ahvain Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a robe, a symbol of the sun god around his neck, and a longsword on his belt. His auburn hair is heavily combed to the right. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Ahvain wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the south, but his parents moved at a very young age to the north. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Immigrant, Adventurer. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Sylvan, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Magnifying glass.
Trym Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He tends to wear a large brown jacket. His whole body is exceptionally muscular. His brown hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Trym's homeland. Trym decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Logical, Fighting. Bonds: Immigrant, Military, Job. Occupation: Engraver
Voice: Spits and sputters
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp. Aquamarine (300 gp). Jet (100 gp). 1 Minor magic item. 1 Minor magic item.
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