Orsik Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light green in addition to tight pants. He has moderate length chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He believes the world needs to unite to get rid of giants once and for all.
History: Orsik was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He now travels the world, in search of power and loot.
Motivation: To protect his home; and he desires power and/or immortality
Ideals: Optimist. Bonds: Poor, Enemies, Job, Adventurer, Guardian. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 320 gp.
Astar Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His white hair is unkempt and raggedy. His white eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Enemies. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp.
Spear Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His orange fur is still thick. His eyes are hazel.
Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Spear was born in the north. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and to find somewhere to settle down
Ideals: Persistence. Flaws: Antagonistic, Mundane. Bonds: Rich. Occupation: Brewer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 7)
Armor Class 14
Hit Points 19 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 300 gp. Carnelian (50 gp). Aquamarine (1400 gp).
Zepar Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he sports black clothing, slightly heavier than average wear. His hair is cut close to his head. His white eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Sold as a small child to a slaver, Zepar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Disease. Bonds: Mentor, Adventurer, Criminal record. Occupation: Engraver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 41 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 11000 sp.
Mreksh Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat, and sports empty pouches on his belt. His rusty crest, when down, is lengthy. His red unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Mreksh was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Mreksh's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Mreksh and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Disease, Antagonistic. Bonds: Has a crush, Poor. Occupation: Cartwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
