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NPC Generator

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Advanced [show]


Calcitro Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. With bright red hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Calcitro is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.

History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. He left for the south, certain he would find work there.

Motivation: He has a crush on the local Stableman; and he loathes his own lifestyle

Flaws: Depressed, Hedonist. Bonds: Attractive, Immigrant, Nature. Occupation: Actor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Calcitro Wildheart, Male Halfling Bard 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Deception +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 130 gp.


Social Check DCs


Rolf Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears a white collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly black, has prominent grey streaks. His blue eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Nature, Rich. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Rolf Dudley, Male Human Wizard 11
Medium (6'0") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 50 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 14 (+2)9 (-1)
Skills Arcana +6, Performance +3
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: 700 gp. Jasper (50 gp). Violet garnet (1500 gp). Blue quartz (4 gp). Deep blue spinel (1500 gp). Bloodstone (50 gp). Black star sapphire (500 gp). Silver pearl (60 gp). Star ruby (500 gp). Moonstone (50 gp).


Social Check DCs


Gormogord Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is wearing a tight green one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great joy in being the best Armorer in town.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and expand his business

Ideals: Philantrophist. Bonds: Poor, Immigrant, Job, Nature. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Gormogord Tallfellow, Male Halfling Barbarian 16
Small (2'10") Halfling, Lawful Neutral (CR 16)
Armor Class 14
Hit Points 148 (16d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 400 pp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). 1 Medium magic item.


Social Check DCs


Damakos Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, yellow cloak. His purple hair is matted, messy, and big. His eyes are likewise black. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.

History: Damakos was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Criminal record. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Damakos Clandestine, Male Tiefling Adept 5
Medium (6'8") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)13 (+1) 17 (+3)21 (+5)
Skills Arcana +4, Performance +8
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His auburn hair and beard is wavy and long. His gray eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a small toy that he constantly fidgets with.

History: Nalral was raised in a hard working conservative environment. Nalral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nalral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got away from his former life and has fallen to alcoholism.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Terse, Addict. Bonds: Poor, Job, Criminal record. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Nalral Stoutale, Male Dwarf Barbarian 3
Medium (3'11") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 37 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)15 (+2) 17 (+3)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Amber (50 gp). Chrysoberyl (50 gp). Eye agate (4 gp).


Social Check DCs

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