Purban Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. He has styled his golden hair well, parting it to the left. His hazel eyes are passionate and lively.
Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with finding treasure.
History: Purban was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Adventurer, Poor, Immigrant, Attractive. Occupation: Shoemaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Gerard Willoughby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has the majority of his body covered in plate. His head has been shaved. His face is scarred and worn.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Slave. Occupation: Laborer
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp.
Dalgal Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his red hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Dalgal was raised in a hard working conservative environment. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he feels kind of lost in life
Flaws: Depressed. Bonds: Rich, Immigrant, Has a crush, Job, Family. Occupation: Healer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 18 (+4) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp. Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).
Sun Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. He is bristling with hidden weapons, mostly shields and lances. His gray fur is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sun was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.
Motivation: He is greedy; and a rival would like him out of the picture
Ideals: Optimist, Philantrophist. Bonds: Rich, Criminal record, Attractive. Occupation: Bellfounder
Voice: Posh accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 170 gp.
Direcris Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His blue crest is matted, messy, and big. He has a dull look in his gold eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.
History: Direcris was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Locksmith.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Persistence. Flaws: Ugly, Shy, Fearful. Bonds: Job. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Celestial, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 160 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
