Darrak Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'4" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair has been sun bleached extensively. His green eyes peer out from beneath his small white hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Darrak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Darrak was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Carpenter
Voice: Excited and jittery
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Infernal, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Trey Atherton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long white hair kept up in a rat tail. His gray eyes lackadaisically let the world flow into them.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the north to a Laborer, Trey learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Laborer for hire.
Motivation: Wishes to resurrect an old love; and to end his boredom
Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Job, In love. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Habor Grief, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. His black hair is drawn into a tight pony tail with a dagger scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.
Personality: He acts crazy and hedonistic. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 700 gp.
Frug Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown costume with the symbols of luck on his torso. His hair is long and silver with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a Junk Dealer, his mother struggled to pay the bills. Frug abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Ideals: Athletic. Bonds: Job, Family, Poor, Adventurer. Occupation: Herbalist
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 81 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 800 gp. Rose (60 gp). Freshwater pearl (13 gp). Black pearl (600 gp). Tiger eye turquoise (13 gp). Citrine (60 gp).
Zedaar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear ponchos typically of a light grey in addition to tight pants. He wears a small hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.
History: Born in the north to a Mason, Zedaar learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He has worked as a Mason like his mother before him.
Motivation: Find a way to reverse the transformation of his brother; and to be a blacksmith again
Flaws: Ugly, Insane, Hedonist, PTSD. Bonds: Family, Job. Occupation: Mason
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Undercommon, Ignan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 gp. Chrysoberyl (150 gp).
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