Aelar Floshem, Male Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of nunchakus, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. He is baby faced.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Aelar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Aelar hails from a village terrorized by illithids. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Several ex partners dislike his way of doing things and want revenge; and regain custody of his daughter
Ideals: Fighting. Flaws: Terse. Bonds: Family, Enemies, Immigrant. Occupation: Fortune-teller
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Eye agate (11 gp). Rock crystal (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Skamos Despair, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is bristling with hidden weapons, mostly hand crossbows and shields. His dark red hair is kept up in a ponytail inside a broad hat. He has gold eyes and a red hat with a blue feather.
Personality: He dislikes all the random violence that takes place in the north. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful wizard made him what he is. His father was a mechanic, and taught him how to fix just about anything. He was granted martial powers by his dying brother.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Pacifist, Gifted, Persistence. Bonds: Criminal record, Mentor. Occupation: Slave Trader
Voice: Gruff and masculine
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 2 Alchemist’s fire. 3 Acid flasks. 4 Antitoxin.
Kite Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His black fur is singed and shortened. His eyes are likewise copper.
Personality: He has always had a great fascination with Tabaxi culture. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kite fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his son; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Family, Adventurer. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp. Moss agate (8 gp). Rhodochrosite (8 gp). Blue quartz (8 gp).
Shane Harper, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His silver hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shane took refuge in the old dungeon and found the beat up sickle and armor he uses now. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist, Artistic. Bonds: Attractive, Nature, Adventurer. Occupation: Dilettante
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 50 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: Tourmaline (160 gp). Violet garnet (1400 gp). Onyx (80 gp).
Thakrak Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his right hand. His long auburn hair reaches down to his waist. His ears are large.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Thakrak never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: His relatives are trying to arrange a marriage; and wishes to resurrect an old love
Ideals: Entrepeneur. Flaws: Ugly. Bonds: In love, Family, Nature. Occupation: Body Guard
Voice: Whispers
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 5)
Armor Class 9
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 200 gp. Azurite (14 gp).
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