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NPC Generator

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Advanced [show]


Robert Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a red coat over a grey low-cut shirt, and a deerstalker hat upon his head. His hair is short and red. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Human culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker. Flaws: Insomniac, Racist. Bonds: Adventurer, Rich. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Robert Wentworth, Male Human Monk 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)13 (+1) 12 (+1)15 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5

Possessions: Freshwater pearl (8 gp). Chalcedony (50 gp). Moonstone (50 gp).


Social Check DCs


Two Llamas Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean yellow cloak covering his clean studded leather. His lavender fur, when down, is lengthy. His green eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently gotten a pet goose that steals things from people.

Motivation: To be a Mercenary again.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Poor, Job, Criminal record. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Two Llamas Timber, Male Tabaxi Ranger 2
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)18 (+4) 10 (+0)14 (+2)
Skills Medicine +2, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Celestial, Auran
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 130 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Ahrim Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His white hair is slicked back into a classic pompadour. His eyes are likewise silver.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Ahrim was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ahrim Fortune, Male Tiefling Druid 13
Medium (5'10") Tiefling, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 60 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +7, Survival +5
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 500 pp. Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Latbag Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Flattery will make him almost putty in your hands.

History: Latbag lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: An old rival family wants him found.

Ideals: Impeccable. Flaws: Selfish. Bonds: Adventurer, Family, Poor. Occupation: Body Guard

Voice: Hard of hearing, loud

Attributes [hide]

Latbag Mitchell, Male Half-Orc Barbarian 4
Medium (5'10") Half-Orc, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 53 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 18 (+4)12 (+1) 9 (-1)13 (+1)
Skills Stealth +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 13000 sp. Brass mug with jade inlays (400 gp).


Social Check DCs


Ivellios Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. He wears a broad hat to hide his balding. His face is scarred and worn.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. Ivellios abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer, Criminal record. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ivellios Mellerelel, Male Elf Wizard 13
Medium (5'3") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 65 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)16 (+3) 18 (+4)8 (-1)
Skills Insight +8, Religion +7
Senses Passive Perception 14
Languages Common, Elven, Goblin, Undercommon, Terran
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444432

Possessions: 1000 gp. Peridot (30 gp). Moonstone (30 gp). Alexandrite (1600 gp). Rhodochrosite (10 gp). Bloodstone (30 gp). Brown-green garnet (120 gp). Banded agate (10 gp).


Social Check DCs

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