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NPC Generator

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Advanced [show]


Gûndza Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fancy blue suit. He wears his chestnut hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the north. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Gûndza studied abroad. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted divine powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Pacifist, Gifted. Flaws: Insane, Fearful. Bonds: Attractive. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Gûndza Harley, Male Half-Orc Expert 4
Medium (5'5") Half-Orc, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)9 (-1) 18 (+4)10 (+0)
Skills Medicine +6, Stealth +5
Senses Passive Perception 14
Languages Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 9000 sp.


Social Check DCs


Fenriz Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fenriz is combative with any and all who dare try his patience in the slightest.

History: Born in the west to a Bowyer, Fenriz learned a great deal about his father's area of expertise. Fenriz was born on a far western forest where he grew up under the tutelage of his father, an expert Bowyer. He became a Bowyer soon after.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Passionate, Justice. Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Bowyer

Voice: Sore throat, cough

Attributes [hide]

Fenriz Tranquil, Male Tiefling Sorcerer 8
Medium (6'2") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)11 (+0) 14 (+2)18 (+4)
Skills Deception +7, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naeris Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. He has styled his silver hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. Naeris abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Flaws: Shy, Depressed. Bonds: Attractive, Rich, Adventurer. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Naeris Schwartz, Male Half-Elf Wizard 11
Medium (4'10") Half-Elf, Lawful Good (CR 11)
Armor Class 10
Hit Points 29 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Deception +5, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 400 pp. Black pearl (700 gp). Lapis lazuli (8 gp). Hematite (8 gp). Zircon (20 gp). Coral (130 gp). Malachite (8 gp).


Social Check DCs


Suhnae Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears skinny pants and wears a black and blue robe with the hood down. His hair is long and auburn with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.

History: Suhnae was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Suhnae took refuge in the ruined castle and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Pacifist, Persistence. Flaws: Mundane. Bonds: Nature. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Suhnae Dalanthan, Male Elf Rogue 8
Medium (5'0") Elf, Neutral Good (CR 8)
Armor Class 13
Hit Points 25 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Insight +4, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Fragrant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized topaz on his right hand. His black fur is kept up in a ponytail inside a feathered hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is irascible and easily irritated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in the south. Cursed with a spirit at a very young age, Fragrant has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic, Disease. Bonds: Rich, Criminal record, Immigrant. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Fragrant In the Wind, Male Tabaxi Commoner 10
Medium (5'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 39 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1600 gp. Rock crystal (40 gp). White pearl (140 gp). Hematite (7 gp). Coral (140 gp). Banded agate (7 gp). Star rose quartz (40 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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