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NPC Generator

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Advanced [show]


Bertram Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He is an epitome of beauty. His hair is long and chestnut with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.

History: Bertram was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Mercenary job and began his own company from there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Flaws: Fearful. Bonds: Attractive, Enemies, Job. Occupation: Mercenary

Voice: Australian accent

Attributes [hide]

Bertram Silvereyes, Male Halfling Fighter 2
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)11 (+0) 12 (+1)17 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Rûg Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Stableman. He wears his red hair down. His hazel unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the south. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Pacifist, Athletic. Flaws: Ugly, Disease, Secretive. Bonds: Mentor. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Rûg Dalton, Male Half-Orc Wizard 5
Medium (5'8") Half-Orc, Lawful Good (CR 5)
Armor Class 14
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 16 (+3)10 (+0) 13 (+1)11 (+0)
Skills Investigation +3, Stealth +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 40 pp.


Social Check DCs


Ghaliver Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a black poncho over his likewise colored trousers and shirt. He has wavy black hair. His eyes are brown and catlike.

Personality: Calm and collected, he is a well trained Glassblower. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Glassblower business at a young age. He was taken as a slave by a traveling circus and forced to perform He was always very intelligent and has formed a secret society of philosophers.

Motivation: Many drow want him driven away; and he is currently in port desperately looking for someone to get him out

Flaws: Impulsive, Secretive. Bonds: Job, Slave, Enemies. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Ghaliver Quickstep, Male Halfling Bard 4
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)10 (+0) 17 (+3)17 (+3)
Skills History +2, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerard Gentry, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and very much looks the part of a Merchant. His long brown hair reaches down to his waist. His eyes are gray and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern.

Ideals: Professionalism. Flaws: Fearful, Disease, Racist. Bonds: Job. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Gentry, Male Human Commoner 11
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 36 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills History +7, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal, Elven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: Tiger eye turquoise (5 gp). Rose (50 gp). Chrysoprase (50 gp). Black star sapphire (800 gp). Iolite (50 gp). Moonstone (50 gp). White opal (800 gp).


Social Check DCs


Great Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His fur is orange, silky, and of moderate length. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Great fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Gifted, Fighting. Bonds: Attractive, Family, Slave. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Great Paws, Male Tabaxi Wizard 5
Medium (6'10") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 18 (+4)11 (+0)
Skills Religion +2, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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