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Advanced [show]


Gilthur Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. He wears a broad hat to hide his balding. His eyes are a pleasant green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gilthur was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Bowyer and occasionally as a mercenary.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Job, Immigrant. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilthur Daerdahk, Male Dwarf Rogue 11
Medium (4'3") Dwarf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 75 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +6

Possessions: 2800 gp.


Social Check DCs


Gilbert Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. His golden hair is heavily combed to the left. He has violet eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of orcs once and for all.

History: When he was but 7 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Flaws: Mundane, Ugly. Bonds: Poor, Enemies, Immigrant, Family. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Gilbert Yardley, Male Human Aristocrat 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 sp.


Social Check DCs


Alex Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a card on it. He has a red handlebar mustache and slicked back red hair. His eyes are brown and beady.

Personality: Alex is depressed about a lot of things. He tends to be a nihilist. He also has developed a complete distrust of the Weaver profession.

History: Born in the north to a Bounty Hunter, Alex learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alex took refuge in the old dungeon and found the beat up kukri and armor he uses now. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Alex never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To pay off his debts; and further expansion of business

Flaws: Ugly, Depressed. Bonds: Job, Nature, In love, Debt. Occupation: Bounty Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Alex Staurheim, Male Half-Elf Adept 2
Medium (5'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)8 (-1) 12 (+1)12 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 350 gp. 4 Smokesticks.


Social Check DCs


Adran Hanali, Male Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. He has a long golden beard with little hanging trinkets. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Adran was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a crush on the local Fletcher; and revenge

Flaws: Sensitive, Antagonistic. Bonds: Attractive, Poor, Mentor. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Adran Hanali, Male Elf Sorcerer 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1400 sp.


Social Check DCs


Amnon Sage, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He keeps his long chestnut hair kept up in a rat tail. His silver eyes peer out from beneath his top green hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast forest. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Joker, Philantrophist. Bonds: Nature, Rich, Adventurer. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Amnon Sage, Male Tiefling Monk 8
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)15 (+2) 18 (+4)17 (+3)
Skills Deception +6, Religion +5
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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