Nithther Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He keeps his long green crest kept up in a rat tail. His face is scarred and worn.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.
History: Nithther was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Ugly, Fearful. Bonds: Adventurer, Job, Immigrant. Occupation: Apothecary
Voice: Aggressive tone
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 12)
Armor Class 10
Hit Points 74 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2000 gp. Lapis lazuli (5 gp). Alexandrite (1300 gp). Onyx (30 gp). Onyx (30 gp). Star rose quartz (30 gp). Black pearl (1300 gp). Jade (100 gp). Deep green spinel (100 gp). Golden yellow topaz (1300 gp).
Rûg Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fancy red suit. He wears a colorful flower in his white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the south. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Rûg was born with his father's beautiful face. While studying, he fell in love. They married and had a daughter. After a long history of fighting, Rûg and his spouse have recently divorced.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Pacifist. Flaws: Shy, Antagonistic. Bonds: Attractive, In love, Criminal record. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp. Brown-green garnet (40 gp). Blue sapphire (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Bertram Remington, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His right leg appears badly burned and disfigured. His blonde hair has been sun bleached extensively. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the large cave and found the beat up longsword and armor he uses now. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Nature. Occupation: Shipwright
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 42 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +4
Possessions: 1900 gp.
Windy Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He sports green clothing, slightly heavier than average wear. His beige fur is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: When he was but 4 years old his parents immigrated from the south. Windy was born on a far southern desert where he grew up under the tutelage of his mother, an expert Performer. He left for the south, certain he would find work there.
Motivation: He's looking for his big break; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Opinionated. Flaws: Ugly. Bonds: Immigrant. Occupation: Performer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 4000 cp.
Theodoric Barton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His red hair is still thick. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the south. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born on a small isolated farm. Theodoric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Pacifist, Logical, Philantrophist. Flaws: Insane. Bonds: Nature. Occupation: Hunter
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. Carved bone or ivory statuette (80 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
