Trym Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'11" and wears blue trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His hair is long and red with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.
History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. When Trym reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Military. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 33 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 4000 gp. Citrine (30 gp). Black pearl (1600 gp). Rose (30 gp). Fiery yellow corundum (800 gp). Citrine (30 gp). Deep green spinel (150 gp). Red spinel (150 gp).
Dayereth Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His long silver hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A skeptical and narcissistic man, Dayereth's first love is himself. His second love is also himself. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the west. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the west; and he feels the way he acts is they only way to get by in the world
Ideals: Entrepeneur, Impeccable. Flaws: Insomniac. Bonds: Immigrant, Religious. Occupation: Shoemaker
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Draconic, Abyssal, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 sp. 1 Masterwork Uncommon Weapon.
Shadow In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. His fur is brown and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Shadow was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He married young, but lost his spouse to goblins. Days after completing his studies, news broke out that his hometown was attacked by goblins. Shadow was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge
Ideals: Passionate, Optimist. Flaws: Depressed. Bonds: Poor, Enemies. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 56 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 17 (+3) | 8 (-1) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 170 pp. Rhodochrosite (10 gp). 1 Minor magic item.
Dean Gresham, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He does not wear sleeves and tends to eschew shirts when he can avoid it, marred by sweets. His chestnut hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Religious, Slave. Occupation: Courier
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 45 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Orc, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (400 gp).
Tordek Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey costume with the symbols of strength on his torso. He keeps his golden hair in a pixie cut. He has a dull look in his gray eyes.
Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of western immigrants he idolized his father. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Flaws: Insane. Bonds: Rich, Immigrant, Adventurer. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Amber (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
