Joser Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is long and auburn with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. He has several tiny sapphire earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Joser took refuge in the ruined castle and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Disciplined, Logical. Bonds: Rich, Military, Nature. Occupation: Stableman
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 45 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oblar Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He sports red clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. He has wavy silver hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a white middle class family as the only child. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur, Gifted. Flaws: Mundane, Ugly. Bonds: Criminal record. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 16
Hit Points 52 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp.
Geoffrey Fulton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a fancy green suit. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His amber eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the west his family was never financially stable. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To get a good night's sleep; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Slave, Poor, Job. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 74 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: Sard (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Forcas Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Ruler, Forcas learned a great deal about his mother's area of expertise. A gifted student he started as a Spice Merchant, but he got bored and became a Ruler. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero.
Bonds: Attractive, Adventurer, Job, Nature. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 48 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 18 (+4) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Infernal, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Gold and topaz bottle stopper cork (600 gp).
Orryn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and muscular, this eastern man wears a red shirt with thin violet vertical stripes and black pants. His hair is auburn and curly. He has several tiny aquamarine earrings on each ear.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also has developed a complete distrust of the Cartwright profession.
History: He was born into a rich family. In his 15th year, his parents were killed by a drow raid, leaving Orryn alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Athletic. Bonds: Rich, Attractive, Job, Enemies. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Aquan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4
Possessions: Tiger eye turquoise (13 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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