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NPC Generator

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Advanced [show]


Alexandre Runghold, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He very much looks the part of a Actor. With bright red hair and a scraggly beard. He has gray eyes.

Personality: He is irascible and easily irritated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the east, but his parents moved at a very young age to the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his sister; and to be a shipwright again

Flaws: Antagonistic. Bonds: Job, Poor, Immigrant, Family. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Alexandre Runghold, Male Half-Elf Sorcerer 4
Medium (5'0") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 30000 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). 1 Half-Plate. 1 Breastplate. 1 Breastplate. 1 Masterwork Light wooden shield.


Social Check DCs


Morkral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Crown-heir. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Morkral was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hasn't been sleeping well lately.

Motivation: Expand his business; and he is a bit of a kleptomaniac

Flaws: Ugly, Insane, Insomniac. Bonds: Job, Criminal record. Occupation: Crown-heir

Voice: Posh accent

Attributes [hide]

Morkral Rumnaheim, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 260 gp.


Social Check DCs


Vonbin Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He is muscular with a powerful set of arms. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered south to less war torn lands. Since then, he has sought to make the best of life.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Optimist, Professionalism. Flaws: PTSD. Bonds: Rich, Debt. Occupation: Bounty Hunter

Voice: Old Prospector

Attributes [hide]

Vonbin Hammerstone, Male Dwarf Bard 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1600 sp.


Social Check DCs


Namfoodle Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, constantly wearing a violet suit, grey shirt, and tan tie, and is pretty ugly. His blonde hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast plains. Namfoodle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Flaws: Ugly, Greedy, Impulsive. Bonds: Nature. Occupation: Map Maker

Voice: Raspy

Attributes [hide]

Namfoodle Ironhide, Male Gnome Cleric 13
Small (3'3") Gnome, Chaotic Evil (CR 13)
Armor Class 15
Hit Points 92 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Elven, Infernal
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 2000 gp. Sardonyx (70 gp). Blue sapphire (1500 gp). Sard (70 gp). Deep green spinel (40 gp).


Social Check DCs


Howard Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a yellow coat over a white low-cut shirt, and a Stetson hat upon his head. His head has been shaved. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Howard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Beggar, his mother struggled to pay the bills. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Howard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Howard Bigheart, Male Halfling Bard 5
Small (3'1") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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