Zepar Respect, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He wears skinny pants and wears a tan and pastel robe with the hood down. He has styled his silver hair well, parting it to the left. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Zepar was raised in a hard working conservative environment. A freak accident while working with his Soapmaker mother left him crippled. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: Revenge; and he'd like to take his coworkers down a peg
Flaws: Secretive, Fearful, Disease. Bonds: Job, Enemies. Occupation: Sage
Voice: Switch between two voices
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 13000 sp. Rhodochrosite (12 gp). Coral (90 gp). Violet garnet (500 gp).
Fenriz Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. He has dyed his greying brown hair a little too much giving a sharp brown color. His silver eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Fenriz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To clean up the streets; and to protect his home
Bonds: Adventurer, Poor, Guardian. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Salasar Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather, and he perpetually has his sai ready. His bronze crest is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise red.
Personality: Cocky and sure of himself, he believes he is the best Courier born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He got into the Courier business at a young age. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: He's repulsed by the PC; and regain custody of his son
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Courier
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 130 pp. Deep green spinel (100 gp). Violet garnet (300 gp). Pink pearl (100 gp). Blue quartz (12 gp). Aquamarine (300 gp). Sardonyx (40 gp). Red garnet (100 gp).
Smoking In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. He keeps his long gray fur kept up in a rat tail. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Smoking hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.
Motivation: He loathes his own lifestyle; and he desires power and/or immortality
Ideals: Artistic. Flaws: Antagonistic, Depressed. Bonds: Attractive, Nature, Adventurer. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 6)
Armor Class 15
Hit Points 46 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 21 (+5) | 10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Orc, Dwarven
Attacks Melee +7 / 2d6+4, Ranged +8 / 2d6+5, Grapple +6
Possessions: 3000 sp. Fire opal (1100 gp). Fiery yellow corundum (1100 gp). Tourmaline (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Senteq Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear grey clothing when he does not wear armor. He keeps his chestnut hair in a pixie cut. His eyes are likewise gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.
History: Senteq hails from a village terrorized by goblins. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Optimist, Pacifist. Bonds: Immigrant, Enemies, Job. Occupation: Hunter
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. Rock crystal (80 gp).
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