Oblar Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many tan ritualistic tattoos. He wears a black shirt with thin tan vertical stripes and yellow pants. His brown hair is smooth and relatively long. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Oblar lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.
Motivation: Retire the richest man in the north; and to be a laborer again
Ideals: Philantrophist, Entrepeneur. Bonds: In love, Family, Job. Occupation: Shipwright
Voice: Low and grunting
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 7)
Armor Class 15
Hit Points 33 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 70000 cp. Large well-done wool tapestry (300 gp). Solid gold idol (800 gp). Solid gold idol (800 gp).
Odo Gresham, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear brown tank tops with tan pants. His hair is blonde, silky, and of moderate length. His hazel eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Odo was born on a far western desert where he grew up under the tutelage of his mother, an expert Roofer. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Immigrant, Attractive. Occupation: Roofer
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 40 gp.
Habor Panic, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. His brown hair is thinning but still full. His eyes are black and catlike.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His job bores him to no end. He has decided to make it more interesting.
History: Habor was born with his mother's beautiful face. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Passionate. Bonds: Attractive, Adventurer, Criminal record. Occupation: Armorer
Voice: Russian accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork Common Melee.
Abad Fate, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has dyed his greying black hair a little too much giving a sharp black color. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Abad has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.
Motivation: He feels threatened by others; and wants his loneliness to end
Ideals: Justice, Artistic. Flaws: Disease, Fearful. Bonds: Has a crush. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 10)
Armor Class 12
Hit Points 43 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: Violet garnet (500 gp). Lapis lazuli (7 gp). Moss agate (7 gp). Aquamarine (500 gp). Tiger eye turquoise (7 gp). Silver pearl (70 gp).
Rurik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'1" western man, he very much looks the part of a Doctor. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.
History: He was born in the west. He worked as a nervous Doctor and found it very stressful. He has achieved small success as a Doctor.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Doctor
Voice: Raspy
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 97 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: 2000 gp. Sapphire pendant on gold chain (2700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Large well-done wool tapestry (600 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
