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NPC Generator

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Advanced [show]


Naill Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered pastel stockings. His skin is fair and his fingers are delicate and long. He has dyed his greying white hair a little too much giving a sharp white color. His brown eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a white middle class family as the only child. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.

Motivation: To pay off his debts; and he is terrified, and will act out of fear

Flaws: Cynical, Fearful, Mundane. Bonds: Criminal record, Debt. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Naill Yaeldrin, Male Elf Expert 6
Medium (4'11") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Rich purple corundum (1100 gp). Silver pearl (80 gp). Brown-green garnet (80 gp). Deep blue spinel (200 gp).


Social Check DCs


Aramil Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: He is typically in his Armorer uniform. He sports a long auburn beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Fletcher, who enjoyed hunting, Aramil was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and further expansion of business

Ideals: Optimist. Flaws: Secretive. Bonds: Job, Nature, Immigrant. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Aramil Dukakis, Male Half-Elf Fighter 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)10 (+0) 15 (+2)12 (+1)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hupe Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Hupe was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hupe decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Blacksmith.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Passionate. Bonds: Rich, Family, Criminal record, Job, Religious. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Hupe Underfoot, Male Halfling Cleric 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 18 (+4)15 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: Deep blue spinel (200 gp).


Social Check DCs


Traubon Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. His blonde hair is lengthy and is close to two feet long. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His first spouse was a Adventurer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.

Motivation: An old rival family wants him found.

Flaws: Ugly, Terse, Selfish, Antagonistic. Bonds: Family. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Traubon Bloodkith, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills History +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 140 gp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Healer’s kit.


Social Check DCs


Immeral Netyoive, Male Elf [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, he is an attractive figure. He wears a fancy grey suit. His black hair is cut short with large spiked bangs in the front. His blue eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Shoemaker

Voice: Low rumbling, strings words together

Attributes [hide]

Immeral Netyoive, Male Elf Commoner 1
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4 Tanglefoot bags.


Social Check DCs

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