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Seebo Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, white, dusty cloak. His hair is silver and very short. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the south, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Seebo took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and to clean up the streets

Ideals: Disciplined, Opinionated. Flaws: Ugly. Bonds: Immigrant, Nature, Guardian. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Seebo Shadowcloak, Male Gnome Cleric 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)17 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Celestial, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp. Deep blue spinel (900 gp). Moonstone (20 gp). Lapis lazuli (10 gp). 1 Minor magic item.


Social Check DCs


Dazzazn Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His crest is short and red. His gold unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Apothecary, who enjoyed hunting, Dazzazn was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Passionate. Flaws: Disease. Bonds: Attractive, Family, Nature. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Dazzazn Wystongjiir, Male Dragonborn Adept 5
Medium (6'7") Dragonborn, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 800 gp.


Social Check DCs


Odorr Astley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. His black hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Spice Merchant, but he was a colossal failure. During his travels, Odorr and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odorr discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odorr fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Flaws: Disease. Bonds: Rich, Job, Religious, Adventurer. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Odorr Astley, Male Half-Orc Fighter 5
Medium (6'10") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skamos Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing colorful clothing, dressed as a Sailor. His long dark red hair is drawn into a two foot long braid. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.

History: Skamos was born in the west. At a young age he loved to build and create. His childhood dream was to be a Bookbinder, but he was a colossal failure. He now mingles about in high society.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Gifted, Persistence. Bonds: Job, Rich, Family. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Skamos Decorum, Male Tiefling Monk 8
Medium (5'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)18 (+4) 13 (+1)14 (+2)
Skills Perception +4, Religion +7
Senses Passive Perception 17
Languages Common, Halfling, Ignan, Gnome, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 40 pp. Brown-green garnet (100 gp). Azurite (9 gp). Star rose quartz (40 gp). Amber (100 gp). Blue quartz (9 gp). Golden yellow topaz (700 gp).


Social Check DCs


Donaar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is wearing colorful clothing, dressed as a Barber. His clothes are grease stained in places. He has no crest. His gold eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Mentor. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Donaar Xephyrbahnor, Male Dragonborn Ranger 13
Medium (6'1") Dragonborn, True Neutral (CR 13)
Armor Class 11
Hit Points 81 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Athletics +6, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 200 pp. Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Medium magic item.


Social Check DCs

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