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Advanced [show]


Wrenn Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He wears white leather gloves, a white jacket, and tight pants, and his gloved hand is found clutching a sickle. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Soapmaker they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Flaws: Impulsive. Bonds: Attractive, Religious, Slave, Family. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Wrenn Musgraben, Male Gnome Fighter 11
Small (3'4") Gnome, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 85 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)18 (+4) 14 (+2)14 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Celestial, Aquan, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 600 gp. Silver comb with moonstones (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp).


Social Check DCs


Vonbin Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a simple grey robe with white stripes complete with hood, and his gloved hand is found clutching a kukri. He has styled his black hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his father. When Vonbin reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Criminal record, Military. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Vonbin Burrowfound, Male Dwarf Ranger 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)13 (+1) 11 (+0)10 (+0)
Skills Sleight of Hand +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp. 1 Holy water.


Social Check DCs


Mreksh Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. He keeps his long white crest kept up in a rat tail. His gold eyes dart from person to person.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by giants. Mreksh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away; and someone believes him a fraud

Ideals: Pacifist. Flaws: Disease, Insane. Bonds: Attractive, Enemies. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Mreksh Lhamboldennish, Male Dragonborn Rogue 3
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Malachite (14 gp). Malachite (14 gp). Deep green spinel (90 gp).


Social Check DCs


Mamnen Gift, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'6" northern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his blue hair up. His red eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His job bores him to no end. He has decided to make it more interesting.

History: His mother raised him in a mountain cabin. He found a children's book about a Tiefling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Persistence. Bonds: Attractive, Adventurer, Criminal record, Nature. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Mamnen Gift, Male Tiefling Ranger 2
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Terran, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 sp.


Social Check DCs


Damien Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of northern immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy.

Ideals: Logical. Flaws: Ugly, Cynical. Bonds: Immigrant, Rich. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Damien Wildheart, Male Halfling Warrior 2
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)9 (-1) 16 (+3)16 (+3)
Skills Investigation +1, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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