Dreali Amakiir, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and is dressed in an above average manner. His silver hair is smooth and relatively long. His amber eyes dart from person to person.
Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Shy. Bonds: Attractive, Rich, Religious, Enemies. Occupation: Blacksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 37 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 110 pp. Rich purple corundum (600 gp). Black pearl (1300 gp). Tiger eye turquoise (14 gp). Chrysoberyl (80 gp). Aquamarine (1300 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item.
Greethen Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His crest is scarlet and curly. His gold unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.
History: He was born to a criminal king-pin and mafia family Like his mother and his sister before him, after school he went straight into learning to become a Sculptor. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Disease, Lazy. Bonds: Job, Criminal record. Occupation: Sculptor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp.
Ekemon Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Mason. His purple hair is lengthy and is close to two feet long. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Ekemon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Ekemon's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and tiefling compassion
Flaws: Addict, Hedonist, Racist, Antagonistic. Bonds: Attractive, Military. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp.
Chem Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an entirely tan suit with black socks and a vest with buckled shoes. He wears a colorful flower in his purple hair. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Chem was born on a far western plains where he grew up under the tutelage of his mother, an expert Sage. He left for the west, certain he would find work there.
Motivation: To prove his worth to the world.
Flaws: Impulsive, Addict. Bonds: Attractive, Military, Immigrant. Occupation: Sage
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Alberich Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'1" eastern man, he has a large blue mantle and cape that has been intricately interwoven into his green robe. His red hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: PTSD. Bonds: Family, Immigrant, Criminal record. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Everburning torch.
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