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NPC Generator

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Advanced [show]


Zepar Caution, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a broad hat to hide his balding. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the south to a Weaver, Zepar learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zepar took refuge in the old dungeon and found the beat up sai and armor he uses now. He has drifted from career to career and currently works as a Weaver.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Job, Nature. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Zepar Caution, Male Tiefling Wizard 2
Medium (6'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)17 (+3) 18 (+4)15 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 14
Languages Common, Infernal, Sylvan, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adrik Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue armored body suit, with a simple green line shooting up and back down. His brown hair is heavily combed to the right. His violet eyes are slightly larger than normal.

Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Adrik took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Insane, Antagonistic. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Adrik Steelfist, Male Dwarf Fighter 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 94 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Performance +5, Stealth +7
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Burgell Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing a long, pastel, dusty cloak. His auburn hair is cut short. His green eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Joker, Philantrophist. Flaws: Mundane, Fearful. Bonds: Has a crush. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Burgell Humplebumple, Male Gnome Warrior 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills Performance +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Mehen Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy scarlet crest. He is generally shirtless and showing off his tattooed chest. He has a hunchback. He keeps his scarlet crest in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Mehen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he's looking for his big break

Ideals: Impeccable, Gifted. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Mehen Shestendeliath, Male Dragonborn Ranger 8
Medium (6'4") Dragonborn, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Aquan
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 20000 cp. Peridot (50 gp). Peridot (50 gp).


Social Check DCs


Mhurren Cason, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. He wears his red hair up. His eyes are brown and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Glassblower. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Mhurren was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and to be a stableman again

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Poor. Occupation: Glassblower

Voice: German accent

Attributes [hide]

Mhurren Cason, Male Half-Orc Druid 3
Medium (5'1") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Athletics +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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