Don Winchester, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy golden hair. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His father raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the west; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Bonds: Religious, Attractive, Nature, Mentor. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 7000 sp. Brown-green garnet (40 gp). Carnelian (50 gp). Azurite (16 gp).
Greethen Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears silk and lounges about seductively. He has red crest. His eyes are red.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Carter in town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Joker. Bonds: Attractive, Job, Rich. Occupation: Carter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Three Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His fur is lavender and very short. His thin eyebrows rest above his beady green eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born on a small isolated farm. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant, Nature. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 160 pp. Star rose quartz (50 gp). 1 Masterwork Common Ranged Weapon.
Ratanák Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: This man prefers to wear green clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His hair is cut close to his head. His blue eyes are passionate and lively.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He enjoys reading and quiet.
History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.
Motivation: He is unsatisfied with his job; and to share knowledge with the world
Ideals: Logical, Gifted. Bonds: Rich, Adventurer, Nature, Job. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 91 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Elven, Infernal, Draconic
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
Possessions: 1000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). A necklace of small pink pearls (3000 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Medium magic item.
Einkil Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Fletcher, his mother struggled to pay the bills. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Opinionated. Flaws: Ugly, Emotional, Insane. Bonds: Poor. Occupation: Bowyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!
