Bertram Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and wears dark leathers with embroidery. His silver hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Adventurer, Bertram learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Regain custody of his daughter; and doesn't want to be a adventurer and was forced into it by his family
Ideals: Joker. Flaws: Insomniac, Shy. Bonds: Job, Family. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 900 gp. 1 Minor magic item.
Thar Blackwood, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears red trousers with tan and green striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is heavily combed to the left. His eyes, though not visible through his cowl, are hazel.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the south his family was never financially stable. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he is content
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp.
Raer Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His long auburn hair reaches down to his waist. He has several tiny aquamarine earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A powerful brothel owner made him what he is. When Raer reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Rich, Mentor, Military. Occupation: Architect
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 60 pp. 1 Masterwork Common Ranged Weapon.
Thoradin Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. He has a red handlebar mustache and slicked back red hair. His eyes are likewise green.
Personality: Prone to second guessing himself, he comes off as nervous. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has worked as a Armorer like his father before him.
Motivation: Doesn't want to be a Armorer and was forced into it by his family; and an old rival family wants him found
Ideals: Extrovert. Flaws: Shy. Bonds: Military, Job, Family. Occupation: Armorer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 59 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Gnome, Terran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 pp. Rock crystal (80 gp). Chrysoprase (80 gp). Chalcedony (80 gp). Rock crystal (80 gp). Rock crystal (80 gp). Peridot (80 gp). Citrine (80 gp). Obsidian (14 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mordai Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His long purple hair is drawn into a two foot long braid. His eyes are likewise gold.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend
Ideals: Gifted, Logical. Bonds: Job, Adventurer. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp. 4 Alchemist’s fire. 6 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!