Nicholas Ainsworth, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a tight fitting tan shirt and pants, he is not a threatening figure. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born blind and as such lacked many opportunities for work. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Impeccable, Artistic, Gifted. Flaws: Disease. Bonds: Family. Occupation: Body Guard
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 sp.
Patrick Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears baggy brown pantaloons and a green scarf. His hair is long and golden with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. He is baby faced.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of northern immigrants he idolized his mother. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.
Motivation: Wants to open a new tavern; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Animal Trainer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. Large well-done wool tapestry (400 gp). Old masterpiece painting (1200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Fivin Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a robe, a symbol of the sun god around his neck, and a monstrous two handed axe on his belt. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Fivin hails from a village terrorized by illithids. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud
Ideals: Fighting, Opinionated. Flaws: Secretive. Bonds: Attractive, Enemies. Occupation: Crown-heir
Voice: Russian accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Gargax Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying black crest a little too much giving a sharp black color. He wears crescent spectacles with a black brim.
Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Guard and found it very stressful. Recently the stress of being a Guard has made it difficult for him to sleep.
Motivation: Expand his business; and he is greedy
Ideals: Athletic, Fighting. Flaws: Shy, Insomniac. Bonds: Job, Rich. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp.
Senteq Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'6", this man wears a grey costume with the symbols of the sun god on his torso. He has a golden handlebar mustache and slicked back golden hair. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small mountains village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: He seems to be bored by most things; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Forgetful. Bonds: Nature. Occupation: Miller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Draconic, Goblin, Auran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 260 gp.
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