Cockaby Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His small hat is riddled with cuts and holes. He has blue eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised in a white middle class family as the only child. Through the years after Cockaby was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Cockaby's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly, Antagonistic, Mundane. Occupation: Animal Trainer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Hunter Lindsey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His silver hair is still thick. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments
History: A powerful slaver made him what he is. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. He has never given up on his dancing dream.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Artistic. Bonds: Job, Mentor. Occupation: Unemployed
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Bathin Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length brown hair. His eyes are red and catlike.
Personality: A skeptical and narcissistic man, Bathin's first love is himself. His second love is also himself. He would rather hide behind his crafts than deal with other people.
History: Born in the south his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Athletic, Impeccable, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Zaffrab Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by teas. His red hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Flaws: Ugly, Antagonistic, Addict. Bonds: Rich, Immigrant. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 53 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Sardonyx (50 gp). Banded agate (4 gp). Eye agate (4 gp). Onyx (50 gp). 1 Minor magic item.
Fargrim Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. His brown hair is braided into rings. He has gray eyes.
Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.
History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Barkeep
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 20 (+5) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Draconic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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