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NPC Generator

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Advanced [show]


Purson Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He keeps his dark red hair in a flapper bob. His red unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: Purson was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted martial powers by his dying sister.

Motivation: He's repulsed by the PC; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Sore throat, cough

Attributes [hide]

Purson Ecstasy, Male Tiefling Barbarian 7
Medium (6'8") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 63 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 18 (+4)17 (+3)
Skills Arcana +6, Investigation +6
Senses Passive Perception 14
Languages Common, Gnoll, Aquan, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Rimmon Belief, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. This red eyed northerner is not easily forgotten.

Personality: He has always had a great fascination with Tiefling culture. Flattery will make him almost putty in your hands.

History: He was born in the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rimmon took refuge in the ruined castle and found the beat up scythe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Tiefling compassion; and money/treasure

Flaws: Racist, Selfish. Bonds: Attractive, Immigrant, Nature. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Rimmon Belief, Male Tiefling Ranger 8
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1000 gp. Hematite (13 gp). White opal (1600 gp). Peridot (60 gp). Freshwater pearl (13 gp). Golden pearl (130 gp). Moonstone (60 gp).


Social Check DCs


Damien Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His white hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Ploughman mother left him crippled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is currently in port desperately looking for someone to get him out; and to clean up the streets

Flaws: Ugly, Insomniac, Disease. Bonds: Slave, Guardian. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Damien Smoothhands, Male Halfling Adept 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Terran, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gennal Liadon, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a white and brown handkerchief worn on his right side. He has styled his auburn hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gennal was born with his mother's beautiful face. A freak accident while working with his Miner mother left him crippled. He has drifted from career to career and currently works as a Map Maker.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Fighting. Flaws: Insane, Disease. Bonds: Attractive, Job, Family. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Gennal Liadon, Male Elf Warrior 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)15 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Obsidian (9 gp). 1 Masterwork Common Melee.


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: To clean up the streets; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Religious, Job, Guardian. Occupation: Scribe

Voice: High pitched, excited

Attributes [hide]

Trym Altham, Male Human Barbarian 11
Medium (5'9") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 77 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 18 (+4)17 (+3)
Skills Acrobatics +7, Religion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +4

Possessions: 2600 gp. Alexandrite (1400 gp). Moss agate (5 gp). Tourmaline (120 gp). Iolite (80 gp). Zircon (80 gp). Jasper (80 gp). Obsidian (5 gp). 1 Minor magic item.


Social Check DCs

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