Zaffrab Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and he perpetually has his trident ready. He wears his auburn hair up. He has a dull look in his green eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.
History: Zaffrab was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Joker, Professionalism. Bonds: Poor, Job, Family. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
Possessions: 160 gp.
Burgell Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears green trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). In the meantime he has taken over work as a Animal Trainer and occasionally as a mercenary.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Animal Trainer
Voice: Irish accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Brass mug with jade inlays (500 gp).
Bucklal Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is an epitome of beauty. His silver hair is lengthy. His eyes are a pleasant hazel.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the south to a Tailor, Bucklal learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He now owns his own business.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and to be a laborer again
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Job. Occupation: Tailor
Voice: Dutch accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 51 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Elven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Trey Skelton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. His skin is flawless and his brown eyes scan people very quickly.
Personality: Calm and collected, he is a well trained Miller. He is obsessed with finding treasure.
History: Sold as a small child to a slaver, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Guard father left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often; and balancing his hectic life and new miller responsibilities is difficult
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Job, Adventurer, Mentor. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roge Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. With bright white hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. He is a bit of a xeno-phobe, disliking non-Halflings.
History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's attracted to the PC; and wants to open a new tavern
Flaws: Disease, Racist. Bonds: Attractive, Poor, Job, Has a crush. Occupation: Actor
Voice: Voice breaks
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
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