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NPC Generator

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Advanced [show]


Boddynock Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop hair cut. His brown eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Jeweler. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally

Flaws: Impulsive, Ugly, Insane, Fearful. Bonds: Job. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Boddynock Ningel, Male Gnome Wizard 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 15000 sp. Moss agate (7 gp). Sard (50 gp). Eye agate (7 gp). Freshwater pearl (7 gp).


Social Check DCs


Aramil Othronus, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is lengthy and is close to two feet long. His eyes are hazel and catlike.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.

History: He comes from a rich southern family. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He now spends his time doing works of charity.

Motivation: To reunite with his old friends; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Bonds: Enemies, Rich, Immigrant, Adventurer. Occupation: Tailor

Voice: Timid voice

Attributes [hide]

Aramil Othronus, Male Elf Expert 3
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)17 (+3) 18 (+4)9 (-1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 14
Languages Common, Elven, Auran, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 12000 cp. Bloodstone (70 gp). Deep blue spinel (600 gp).


Social Check DCs


Melech Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. He has no hair. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Melech was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Weaver for hire.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Religious. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Melech Wit, Male Tiefling Wizard 8
Medium (6'9") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 300 gp. Aquamarine (1100 gp). Rich purple corundum (500 gp). Violet garnet (1100 gp).


Social Check DCs


Kite Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He keeps his long cinnamon fur kept up in a rat tail. His eyes are a pleasant amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can't help but pocket interesting objects he comes across

History: Born in a small village he learned the ways of the warrior from his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Stylist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Optimist, Fighting. Bonds: Attractive, Criminal record. Occupation: Stylist

Voice: Stutters

Attributes [hide]

Kite Of Dragons, Male Tabaxi Ranger 1
Medium (6'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)13 (+1) 12 (+1)16 (+3)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 150 gp. Hematite (5 gp).


Social Check DCs


Leaf Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown fur is unkempt and raggedy. This yellow eyed westerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Actor

Voice: Booming voice

Attributes [hide]

Leaf Plume, Male Tabaxi Bard 6
Medium (5'5") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)8 (-1) 13 (+1)15 (+2)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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