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NPC Generator

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Advanced [show]


Warryn Offund, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'5" and wears tan leather gloves, a tan jacket, and tight pants. His right hand appears badly burned and disfigured. He wears a colorful flower in his brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father.

Ideals: Philantrophist, Gifted. Bonds: Attractive, Family. Occupation: Bowyer

Voice: Nasally tone

Attributes [hide]

Warryn Offund, Male Gnome Monk 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 36 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)14 (+2) 12 (+1)17 (+3)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Giant, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Golm Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a white armored body suit, with a simple black line shooting up and back down. He is an epitome of beauty. He has wavy blonde hair. He has gleaming, smiling brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Junk Dealer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Golm Graeme, Male Half-Orc Bard 6
Medium (6'10") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Arcana +4, Athletics +5
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 500 gp. Rose (20 gp). Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Kelter Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of magic around his neck, and a whip on his belt. His brown hair is slicked back into a classic pompadour. His eyes are violet and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: He got into the Barber business at a young age. He was an apprentice working in his mother's forge. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Persistence, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Kelter Deephollow, Male Halfling Expert 13
Small (2'10") Halfling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 20 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Medicine +4, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 600 pp. A roughly beaten golden orb (50 gp). Brass mug with jade inlays (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold music box (1000 gp). Embroidered and bejeweled glove (1000 gp). Golden circlet with four aquamarines (6000 gp). A necklace of small pink pearls (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears baggy brown pantaloons and a blue scarf. He wears his blonde hair down. His eyes are likewise violet.

Personality: His tongue was cut out and he uses sign language. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Professionalism. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Tod Honeypot, Male Halfling Warrior 12
Small (2'10") Halfling, Chaotic Good (CR 12)
Armor Class 13
Hit Points 125 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)9 (-1) 17 (+3)17 (+3)
Skills Acrobatics +6, Survival +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +7

Possessions: 2000 gp. Fire opal pendant on a fine gold chain (2200 gp). Silver comb with moonstones (200 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Moon Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a large tan jacket. Beneath his clothing is a huge mess of scar tissue. His fur is white, silky, and of moderate length. His eyes are blue and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new beggar responsibilities is difficult

Flaws: Addict. Bonds: Slave, Attractive, Job, Nature. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Moon Shoe, Male Tabaxi Aristocrat 3
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)11 (+0) 13 (+1)17 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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