Ur-Lasu Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of the four houses of cards on his torso. He has styled his red hair well, parting it to the right. His eyes are hazel and he is always smoking a pipe.
Personality: He acts crazy and hedonistic. Ur-Lasu is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gifted from a young age, Ur-Lasu studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. By chance he met his brother recently and the two have been together since.
Motivation: He doesn't get along with people that don't share his tastes; and his spouse's relatives view him with great suspicion
Ideals: Gifted, Impeccable. Flaws: Hedonist. Bonds: Family, Job. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
Possessions: 360 gp. 1 Masterwork Common Melee.
Emerald Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'8" and dresses well, wearing red shirts, loose pants, and blazers most of the time. His right leg appears badly burned and disfigured. His gray fur is thinning but still full. He wears large thick round spectacles.
Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.
History: Emerald hails from a village terrorized by gnolls. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 6)
Armor Class 15
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 500 gp.
Paymon Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Architect does. He sports a flattop hair cut. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the east. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Paymon was born with his father's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Pacifist, Extrovert. Bonds: Job, Attractive, In love. Occupation: Architect
Voice: Booming voice
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 71 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 30000 cp. Violet garnet (900 gp). Zircon (70 gp). Banded agate (6 gp).
Nirgel Panic, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Fortune-teller. He carries with him a set of bastard swords on his belt, each one with a amethyst on the hilt. His silver hair is smooth and relatively long. He has silver eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The war was a terrible time for him, and Nirgel does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in a small desert village. Nirgel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Military, Nature. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Aquan, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 40 pp. Sard (40 gp). 1 Banded mail.
Vonbin Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his white hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Dyer, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. Since then, he has sought to make the best of life.
Motivation: A strong sense of loyalty to Dwarven people.
Ideals: Optimist, Logical. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Auran, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 200 sp. Tourmaline (100 gp). Onyx (80 gp). Red-brown spinel (100 gp). 1 Small steel mirror.
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Their contribution stands as a beacon of hope for all adventurers!
