Hunter Shelby, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears bulky black painted plate armor. His whole body is exceptionally muscular. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is almost excessively polite to everyone, even when angry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Flaws: Shy, Antagonistic. Bonds: Immigrant, Attractive, Mentor. Occupation: Mayor
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Jabbie Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized brown coat. With bright silver hair and a scraggly beard. His eyes are a pleasant amber.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and further expansion of business
Ideals: Gifted, Logical. Bonds: Poor, Job. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 23000 cp.
Azzakh Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears black cloth garments or leather armor. His crest is cut close to his head. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a pair of adventurers, Azzakh grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: To reunite with his old friends; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Disease. Bonds: Job, Adventurer, Slave. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 13 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 2d10+5, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 70000 cp. Golden yellow topaz (300 gp). Jade (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zaffrab Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying white hair a little too much giving a sharp white color. He is very pretty but has cold, dead eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.
History: The child of a Shipwright, who enjoyed hunting, Zaffrab was taken on many hunting expeditions. When Zaffrab reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist. Bonds: Rich, Slave, Attractive, Military, Nature. Occupation: Bather
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 200 gp.
Gnarsh Nash, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he likes to wear ponchos typically of a light red in addition to tight pants. He has styled his chestnut hair well, parting it to the right. His skin is flawless and his blue eyes scan people very quickly.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Architect, who enjoyed hunting, Gnarsh was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Gnarsh and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Stableman
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 6)
Armor Class 10
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 900 gp.
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