Kilvar Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" southern man, he wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He has styled his golden hair well, parting it to the left. His hazel eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Further he is a bit of a stoner and is frequently out of it.
History: He served in the navy to pay for his family's outstanding loans. Kilvar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break
Ideals: Athletic. Flaws: Addict. Bonds: Military, Adventurer, Family. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 7000 cp. 1 Masterwork Common Melee.
Faran Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He wears a red costume with the symbols of magic on his torso. With a patchy white beard and wild white hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Retire the richest man in the west; and he is terrified, and will act out of fear
Ideals: Pacifist, Gifted, Justice, Entrepeneur. Flaws: Antagonistic. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Barendd Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with deerstalker hat. With a patchy golden beard and wild golden hair. His face is scarred and worn.
Personality: Barendd hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Barendd took refuge in the old dungeon and found the beat up whip and armor he uses now. He has never given up on his singing dream.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Artistic, Joker. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 94 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Goblin, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item.
Foxilon High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of hand crossbows on his belt, each one with a opal on the hilt. He keeps his long auburn hair kept up in a rat tail. His blue eyes lackadaisically let the world flow into them.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 8 years later his spouse died after the birth of his son. Heartbroken, Foxilon never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To end his boredom; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Poor, In love. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Chad Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is short and white. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Butcher, who enjoyed hunting, Chad was taken on many hunting expeditions. He has had some formal writing training, and achieved minor success. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To find somewhere to settle down.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Brewer
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Abyssal, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +6
Possessions: 1000 gp. Blue star sapphire (700 gp). Lapis lazuli (15 gp). Zircon (40 gp). Peridot (40 gp). Deep green spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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