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NPC Generator

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Hork Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear grey tank tops with brown pants. He is tall, broad shouldered and powerfully built. His hair is red and very short. His eyes are a pleasant blue.

Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.

History: Hork was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly. Bonds: Religious, Poor, Job. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Hork Winthrop, Male Half-Orc Rogue 1
Medium (5'9") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 13 (+1)7 (-2)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 80 gp.


Social Check DCs


Ralf Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long silver hair reaches down to his waist. His amber eyes lackadaisically let the world flow into them.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Ralf was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants to get laid; and money/treasure

Flaws: Racist, Secretive. Bonds: Rich, Family, Has a crush. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Ralf Floshem, Male Half-Elf Ranger 3
Medium (4'10") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)16 (+3) 11 (+0)16 (+3)
Skills Arcana +5, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Einkil Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long black hair is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he feels kind of lost in life

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Mentor. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

Einkil Durthane, Male Dwarf Cleric 4
Medium (4'5") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 10 (+0)10 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Sylvan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Warryn Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His brown hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Warryn embodies much of what other species detest in the Gnomes. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Entrepeneur, Justice. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Warryn Glittergem, Male Gnome Bard 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 26000 sp.


Social Check DCs


Hobart Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. With a patchy blonde beard and wild blonde hair. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 4 years old his parents immigrated from the north. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: To prove his worth to the world; and he is wracked by social anxiety

Flaws: Impulsive, Fearful. Bonds: Job, Immigrant, Slave. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Hobart Jamjar, Male Halfling Aristocrat 5
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 600 gp. Golden yellow topaz (600 gp).


Social Check DCs

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