Alston Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a tan and grey robe with the hood down. He has silver hair. His gray eyes peer out from beneath his Stetson tan hat.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Family. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate.
Morkral Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this northern man wears a fancy brown suit. He has a long white beard with little hanging trinkets. His eyes are hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gifted from a young age, Morkral studied abroad. Through the years after Morkral was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Morkral's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he feels kind of lost in life
Ideals: Athletic, Gifted. Flaws: Depressed, Antagonistic. Bonds: Attractive, Rich. Occupation: Miner
Voice: Switch between two voices
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1000 gp. Azurite (12 gp). Banded agate (12 gp). Amber (130 gp). Jade (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tim Stanford, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a green tunic with grey highlights, and long blue pants that bunch up around his shoes. His silver hair is thinning but still full. His face is scarred and worn.
Personality: He never swears and excessively uses polite adverbs when speaking. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 14th year, his parents were killed by a dire rats raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: A deep hatred of dire rats; and wants to have a good time and be beloved
Ideals: Optimist, Artistic. Flaws: Ugly, Insane, Impulsive. Bonds: Enemies. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp.
Trey Mitchell, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a brown coat over a black low-cut shirt, and a deerstalker hat upon his head, and his gloved hand is found clutching a trident. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Sage, who enjoyed hunting, Trey was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Priest
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Akmen Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. He is portly but not overly obese. His white hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: Akmen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a plains tribe. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: Money/treasure; and he is greedy
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Gardener
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 96 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (600 gp). Solid gold idol (200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
